Gameplay

Final Fantasy VII is a largely menu-driven role-playing game. Initially, the player is restricted to the city of Midgar, but as the game progresses, more and more of the fantasy world becomes accessible, and the scripted adventure sequences gradually give way to greater freedom and opportunities to explore. At several points in the story, the game is interrupted by entirely scripted dramatic sequences, some of which are quite long.

During its turn-based battle sequences, the game uses the same Active Time Battle (ATB) system utilized in the three Final Fantasy games preceding it. Unlike previous games in the series, which traditionally allowed for a maximum of 4-5 friendly characters to participate in battle, Final Fantasy VII allows for only three characters to be present in the party (and therefore, to take part in battle) at any one time.

Final Fantasy VII's skill system utilizes materia, magic orbs which can be placed in special slots on weapons and armor. Materia allows characters to access magic spells, special commands, and a variety of other abilities. Materia can be combined in a fixed number of ways, and strategic use of the Materia combinations allow you to use various tactics suiting your own personal style of play.

Cloud Strife, charging his Limit Break, Meteorain

A feature introduced in Final Fantasy VI, the "desperation attack," re-appeared in this game in a new, modified form, now known as the Limit Break. Every playable character has a special "limit bar" which fills up slightly every time the character suffers damage in battle. When the limit bar is completely filled, that character has access to his or her limit break, a special attack which generally inflicts much more damage on an enemy than normal physical attacks.

Final Fantasy VII also popularized the inclusion of extremely difficult optional bosses which are not required to complete the game but rather offer reward and player satisfaction. Later in the game, a series of extremely strong monsters called Weapons appear; the player must confront several of them through the plot, but two, Ruby Weapon and Emerald Weapon, can only be encountered if the player goes out of their way, and are very hard to defeat; Ruby Weapon, for instance, can instantly and unpreventably remove one character from play without the option to revive them and has over ten times as many hit points as the final boss, while Emerald Weapon can kill all three characters with one attack "Aire Tam" (Materia spelled backwards) which deals damage directionally proportionate to the number of Materia Orbs each character possesses, has one million HP, and, if the player does not possess the Underwater materia, has a twenty minute battle time limit. These 2 bosses were not included in the original Japanese port of the game but instead were later added to the European and American ports after the game was fully completed.


From : http://finalfantasy.wikia.com/wiki/Final_fantasy_7

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